The Darkness II

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Review

The Darkness II 



The past we saw of mob-boss-to-be Jackie Estacado, he been bought out by the Darkness, an evil demon force which uses some monstrous limbs to try and do the bidding of whoever possesses it. But somehow, Jackie has was able to contain this presence within himself, despite the fact he’s never forgiven it for holding him back while true love of his life, Jenny, was murdered by a corrupt official. But apart from keeping this force from increasing, Jackie has bigger problems. Together with maintaining things as they are of his crime family (while keeping them alive, natch), he suddenly finds himself contending having a vicious psycho named Victor, who heads the Brotherhood. This option are supposedly protecting the Darkness for decades, now are interested with regards to own private gain. Jackie almost seems willing to create it for them, but it really relents, praoclaiming that if Jackie makes for them, Jenny’s soul is doomed. So, stuck between a rock and a hard place – literally – Jackie needs to neglect. Thus begins The Darkness II, the follow-nearly 2K Games’ original Xbox 360 system shooter, depending on the Marc Silvestri/Top Cow Productions comic of the same name.



Development has shifted gears, moving through the team at Starbreeze (who did the first) up to Digital Extremes, but it’s a transition operates surprisingly well, as a result of some notable gameplay improvements and one more multiplayer option that, unlike the 1st game, provides something of merit. The fundamental switch the signal from gameplay while using the Darkness II has been able to use the demon limbs more directly. Will hack and slash in their own right, but they can grab objects inside environment, like a car door or maybe a metal spire, and hurl them like projectiles, ripping an opponent to shreds. They might also grab baddies themselves and do a variety of damage, like tearing them in half (the Wishbone) or ripping through their heart, Alien-style. Red or white wine you feast on hearts, or Darkness has experienced it. The game gets more challenging since you go, as more demented members on the Brotherhood surface, including flashlight-dwelling fiends and those who teleport like madmen. The Darkness isn’t entirely effective against them, but luckily, you've got lots of firepower in your arsenal. Additionally, the Darkling produces a return, and may do your bidding in several situations. At one point, you take control of him, crawling by using an air-duct and slashing a few necks once and for all measure.




We’ll admit, the gameplay is pretty damn addictive. Mixing up attacks regarding the weapons and the Darkness never gets old, and you can think of some really nasty ways of killing guys should you time that it perfect. Furthermore, an even-up tree makes it possible to power up to the best of your skill, adding new perks because you earn points for every single venomous kill. The crazier your fatalities get, the greater you score. As for the campaign length, well, it’s over in a few hours time, however the ending is of a smile-inducer for fans from the series. However , if you’re seeking something extra, 2K Games has added it with Vendettas, an awesome co-op mode where four of Jackie’s Darkness-laden disciples perform various feats. Players can link up together and really unleash some terrific stuff here, simple fact it too comes to an end, it’s still much more favorable compared to the flawed multiplayer we'd to put program from the original game. We’ll take this each day we can easily catch on. In addition to that, the sole downfall towards Darkness II is occasional pacing issues. Sometimes you’ll proceed through flashbacks, attributable to the trauma the Darkness creates. And you could’t skip through them real fast, only going line by line with all the dialogue. It could’ve been preferable to just hit submit and grow completed with it.


For The Darkness II’s art style, Digital Extremes prefered a funky sort of look with cel-shaded characters. Not that that’s an undesirable thing, but there are times the models look the same, particularly you’re ripping them apart exactly the same. Regardless, the action overall runs smoothly, and the levels, starting from the inside of any burning warehouse to your cemetery into a run-down funfair, are very good. The demon limbs are fun to observe too, because they taunt 1 another and shred guys with no care on this planet. The cinemas aren’t bad either – the ones you'll be able to skip, if you choose. As far as the audio goes, it’s high quality. Mike Patton once more puts passion into his voicing on the Darkness, hissing and growling being a boss.


The opposite actors are good too, along with the music and sound effects are stored on par with all the mood that Silvestri set in reference to his comic books. We couldn’t imagine it getting any benefit, beyond some occasional death metal. While we liked an original game in limited ways, The Darkness II is usually a fresh sequel that avoids the pratfalls of many comic strip licensed games, instead picking ridiculously bloody gameplay, a solid (usually) presentation, along with a multiplayer add-on it doesn’t seem like an inexpensive addition, at least. If you can’t get an adequate amount of the most notable Cow comics or simply need something unique at a first-person shooter generally speaking, happen, embrace the Darkness.




Article Source by Robert Workman


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